Beyond the Grave II (v0.9.12)
This game started with the idea of taking the upgrading aspect of Nova Drift and using it with the combat style of Terraria in a top-down shooter.
Game originally made for Scratch but was taken down due to being too "violent".
Currently this game has:
- 40 waves
- 2 bosses
- 120+ upgrades
- 4 difficulty options
This game contains references to other media
All artwork made/recreated by https://kevinsplatter6247.itch.io
Sound effects taken from freesound.org
Packaged using Turbowarp
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | Antibody5073 |
Genre | Shooter |
Tags | 2D, Roguelite, Singleplayer, Top-Down |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Interactive tutorial |
Comments
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I love this game, it's a ton of fun and the game play almost never gets old. But I do have some ideas that I think would be cool to see.
Idea 1: a throw axe upgrade ( it could be separate from the fire button)
Idea 2: an upgrade that makes you shoot both ways but halves your damage.
Idea 3: a dash ability (or something that buffs your speed after getting hit)
Idea 4: a riot shield that can block ranged attacks and buffs health but has low range and nerfs speed (you could reuse the axe projectile sprite)
Idea 5: A difficulty that doubles (maybe triples) boss spawns
Idea 6: A boomerang weapon that could pierce infinitely when returning.
Idea 7: Multiplayer
and can i submit some suggestions for the game?
This game is PERFECTION and its a shame you had to take down the project
and why does the skeleton boss remind me of your earth elemental boss fight?
i downvoted my own comment cuz yes
Wow, this is quite impressive! I think most people underestimate what you can do with Scratch.
Thanks.
Is this really a Scratch game? This is probably the best one I've played on this site so far! Congratulations on making a surprisingly fun game!
I decided to play with all three extra difficulty settings on, which probably made the game more enjoyable. I chose to keep the axe in my first run, but I kept getting lots of upgrades for bullets. It wasn't clear if they would benefit the axe's projectile, so I chose to ignore them.
I got to the Venomite battle on my second run, but I ran out of time to finish the fight before the next wave started automatically, which made Venomite's health bar and the boss music go away. I feel like more time should be given to finish the boss waves with the Enemy Territory setting active, as I got run over by the mobs that spawned in while the boss's patterns were still going on.
Yes, it is a scratch game, and thanks for playing and giving your thoughts.
And yes, the bullet upgrades affect axe, I should change them to say Weapon instead of Bullet.